Meet our Robotic Educational Navigational interface, RENi! She will be our guide as we explore the world of science and technology with the Dobot Magician! Born on the Asian continent, our robotic friend takes her name from the Mandarin word “rén”, meaning “person” or “people”. She will be the bridge for people to learn about science, technology, engineering, and mathematics through the lens of robotics. Travel with RENi as she brings her humorous nature into each lesson and prepares students to become scientists, mathematicians, engineers and more!

Lessons [Unit 1]

Lessons
[Unit 1]

Introduction and Exploration – Using the writing end-effector, students will observe the incredible movements the Dobot arm can make that reflect a human arm.

Lesson 1 – Ratios and proportions are fun to learn when a Dobot is drawing shapes and students are learning about the relationships between the Earth, Moon and Sun!

Lesson 2 – What do gummy bears, waves and a Dobot have in common? They all help us learn about reflection, transmission and absorption of light!

Lesson 3 – 3D printing has just gone to a new level with a Demolition Derby: Physics style as students apply Newton’s 3rd Law to 3D printed cars.

Lesson 4 – Students will create a model that will demonstrate that magnetic fields exist between objects even though the objects are not in contact. The suction cup end-effector will be a key tool to help accomplish this task. MS-PS3-3

Lesson 5 – Using the laser engraver and engineering principles, students will precisely construct and design their passive solar house.

One Sheet – A reference sheet for the Next Generation Science Standards (NGSS), International Society for Technology in Education (ISTE), and Common Core Standards as outlined throughout the Unit 1 Curriculum.

Lessons & Labs[Unit 2]

Lessons & Labs
[Unit 2]

Lesson 1: Introduction to Programming: My Teacher is a Robot! – Students will learn how to break down real-world problems, like programmers, into smaller problems using scientific reasoning.

Lab 1: My First Blockly Program – Welcome to Blockly! Students will connect the Dobot to a PC via the Dobot Studio. Students will follow basic instructions and drag function blocks from Right side of screen to the Left side of screen.

Lesson 2: Dobot is Cooking up some Good Algorithms – By reading an informational text and implementing new concepts learned in this lesson, the student will have practice working in teams to design models that demonstrate mastery of the knowledge conveyed to them.

Lab 2: Velocity and Acceleration – The student will be able to discover Velocity and Acceleration values in Dobot Studio. After discovering these function blocks they will be able to draw shapes that assign different velocity and acceleration value for each function in the program.

Lesson 3: Decomposition: One Small Step for Man; One Giant Step for Dobot – Students will recognize the importance of decomposing large problems into smaller, more manageable steps.

Lab 3: Variables – The student will be able to incorporate new Blockly functions and math to populate a Running Log and draw lines to different length.

Lesson 4: Divide and Conquer with Efficient Logic – The class will be introduced to the concepts of “if” statements and variables. Each student will be able to competently use the correlated function blocks in Blockly.

Lab 4: Patterns and Loops – The student will be able to determine different types of loops and how to apply them in Dobot Studio as a programmer.

Lesson 5: Abstracting like the Pros – In this lesson students will learn what abstraction has to do with everyday things as well as how variables fit into this.

Lab 5: Inputs and Outputs – When a robot, or any computer program for that matter, needs to interact with outside elements inputs and outputs are one of the easiest ways to do so.

Dobot I/O Manual – This document is meant to supplement the Dobot-Magician User Manual and to clarify some of the common questions and confusions with the Magician inputs and outputs.